Archive for June, 2010

More CrossCribb improvements

June 30, 2010

You can now play a Cross game of either 4 rounds (2 cribs each), 6 rounds (2 cribs each), or up to 31 (like the board game).

The person who has the crib now gets 2 pts for a jack cut,
There is now a crib icon showing who’s crib it is, and the Cross scores are being updated correctly in the lounge.

Next up is the move timer, computer opponent, saved games, and then rated games.

CrossCribb improvements

June 26, 2010

The CrossCribb game now ends at 31, and the little end of round freezes are gone.
You can now choose your own direction you want to play in. So if you prefer counting horizontal, you can set your board to horizontal.
If you like the challenge of being forced to play a specific direction, you can still set the game up so players can’t choose directions.

Also, The last played card is now highlighted in green so you can see where your opponent played in case you looked away.

First CrossCribb beta

June 20, 2010

Released the first semi-playable version of CrossCribb.. The scoring doesn’t add up properly after the round is over yet, but the game play is getting closer.
Let me know if you want to give it a try and I will unlock it for you.

Ratings Change Preview

June 9, 2010

Now when somebody requests to join your game, you will see how your rating will change if you win or lose.

Also fixed League Play / Who’s Online, where send message actually sends the message correctly now.
Also updated the investigator badge to have a number beside it so you can see how many ecribbage mysteries you solved.

Crib Ratings Improvements and More

June 2, 2010

We’ve updated the crib ratings mechanism to be less volatile and more conducive to playing lower rated players.
Here are the details of the change:

The standard points change for a game is now 11 instead of 21. (if two 1800 players play each other and no skunks happen, one goes to 1811, one goes to 1789)
Points for a skunk are now multiplied by 1.25 instead of 1.5.
Points for a double skunk are now multiplied by 1.5 instead of by 2.

The minimum # points you can gain while playing a low player is now 4 instead of 2.
The maximum # points you can lose is now 21 instead of 42. (before skunks applied)
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We’ve also improved the private messaging mechanism, if someone messages you from another lounge, you now see which lounge the message came from.
In League Play / Who’s Online, you now see the captains marked with (C), and can send messages directly to other players from there.